A novel joint bit allocation method for the texture videos and depth maps coding is proposed to improve the synthesis quality of 3D video(3DV). The contribution of the proposed method is that the Lagrange multiplier is introduced into the bit allocation as a parameter to further reduce the virtual synthesis distortion under the constrained bit. Both distortion model and bit model for texture videos and depth maps are constructed through statistical experiments
and the Lagrange multiplier is treated as a parameter in both of the models. Then
a model of warping errors is deduced by a comprehensive analysis on the relationship between the coding distortion and warping error
and an objective function for minimizing the warping error is designed using this model. A constrained optimization method is used to obtain the optimal Lagrange multipliers of the texture video and depth map coding
and then the bit is allocated using the resulting Lagrange multipliers. Experimental results verify that compared with the full search based bit allocation algorithm and fixed bit algorithm
the proposed method achieves an average gain of 0.25 dB and 0.68 dB under different coding conditions
respectively. Meanwhile
the coding bit of the proposed method is closer to the constrained bit
and the average error is only 0.45%.
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references
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